gs.materials.Kinematic#
gs.materials.Kinematic marks an entity as a visualization-only ghost or reference. Kinematic entities are rendered but take no part in physics, collision, or constraint solving, so use them for targets, markers, and other overlays that should never affect the simulation.
- class genesis.engine.materials.kinematic.Kinematic(*, use_visual_raycasting: bool = False) None[source]#
Visualization-only material for ghost/reference entities.
Kinematic entities are rendered but do not participate in physics simulation, collision detection, or constraint solving. They are ignored by raycaster sensors by default; set use_visual_raycasting=True to include their visual mesh in the raycaster BVH.