gs.surfaces.Iron#

class genesis.options.surfaces.Iron(*, color: tuple[float, ...] | None = None, opacity: float | None = None, roughness: float | None = 0.1, metallic: float | None = None, emissive: tuple[float, ...] | None = None, ior: float | None = None, default_roughness: float = 1.0, vis_mode: typing.Literal['visual', 'collision', 'particle', 'sdf', 'recon'] | None = None, smooth: bool = True, double_sided: bool | None = None, cutoff: float = 180.0, normal_diff_clamp: float = 180.0, recon_backend: typing.Literal['splashsurf', 'openvdb'] = 'splashsurf', generate_foam: bool = False, foam_options: genesis.options.misc.FoamOptions = <factory>, metal_type: typing.Literal['aluminium', 'gold', 'copper', 'brass', 'iron', 'titanium', 'vanadium', 'lithium'] = 'iron', diffuse_texture: genesis.options.textures.Texture | None = None, opacity_texture: genesis.options.textures.Texture | None = None, roughness_texture: genesis.options.textures.Texture | None = None, normal_texture: genesis.options.textures.Texture | None = None, emissive_texture: genesis.options.textures.Texture | None = None) None[source]#

Shortcut for a metallic surface with metal_type = ‘iron’.