gs.surfaces.Metal#
- class genesis.options.surfaces.Metal(*, color: tuple[float, ...] | None = None, opacity: float | None = None, roughness: float | None = 0.1, metallic: float | None = None, emissive: tuple[float, ...] | None = None, ior: float | None = None, default_roughness: float = 1.0, vis_mode: typing.Literal['visual', 'collision', 'particle', 'sdf', 'recon'] | None = None, smooth: bool = True, double_sided: bool | None = None, cutoff: float = 180.0, normal_diff_clamp: float = 180.0, recon_backend: typing.Literal['splashsurf', 'openvdb'] = 'splashsurf', generate_foam: bool = False, foam_options: genesis.options.misc.FoamOptions = <factory>, metal_type: typing.Literal['aluminium', 'gold', 'copper', 'brass', 'iron', 'titanium', 'vanadium', 'lithium'] = 'iron', diffuse_texture: genesis.options.textures.Texture | None = None, opacity_texture: genesis.options.textures.Texture | None = None, roughness_texture: genesis.options.textures.Texture | None = None, normal_texture: genesis.options.textures.Texture | None = None, emissive_texture: genesis.options.textures.Texture | None = None) None[source]#
Metal surface.
- Parameters:
color (tuple | None, optional) – Diffuse color of the surface. Shortcut for diffuse_texture with a single color.
metal_type (str, optional) – Type of metal, indicating a specific index of refraction (IOR). Possible values are [‘aluminium’, ‘gold’, ‘copper’, ‘brass’, ‘iron’, ‘titanium’, ‘vanadium’, ‘lithium’]. Defaults to ‘iron’.
diffuse_texture (gs.textures.Texture | None, optional) – Diffuse (basic color) texture of the surface.
opacity_texture (gs.textures.Texture | None, optional) – Opacity texture of the surface.
roughness_texture (gs.textures.Texture | None, optional) – Roughness texture of the surface.
normal_texture (gs.textures.Texture | None, optional) – Normal texture of the surface.
emissive_texture (gs.textures.Texture | None, optional) – Emissive texture of the surface.