gs.materials.SF.Smoke#

gs.materials.SF.Smoke drives an entity through the Stable Fluid solver as a gaseous medium such as smoke or hot gas. Use it for grid-based fluid effects where you want advected density and velocity fields rather than particles. It is the only material in the SF family.

class genesis.engine.materials.SF.smoke.Smoke(*, use_visual_raycasting: bool = False, sampler: Literal['pbs', 'random', 'regular'] = 'regular') None[source]#

Smoke material for the stable fluids solver.