Source code for genesis.engine.materials.kinematic
from .base import EntityT, Material
[docs]class Kinematic(Material[EntityT]):
"""
Visualization-only material for ghost/reference entities.
Kinematic entities are rendered but do not participate in physics simulation, collision detection, or constraint
solving. They are ignored by raycaster sensors by default; set use_visual_raycasting=True to include their visual
mesh in the raycaster BVH.
"""