Source code for genesis.engine.materials.kinematic

from .base import EntityT, Material


[docs]class Kinematic(Material[EntityT]): """ Visualization-only material for ghost/reference entities. Kinematic entities are rendered but do not participate in physics simulation, collision detection, or constraint solving. They are ignored by raycaster sensors by default; set use_visual_raycasting=True to include their visual mesh in the raycaster BVH. """