索引 A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | Y | Z | 模 A activate() (genesis.engine.entities.fem_entity.FEMEntity 方法) activate() (genesis.engine.force_fields.ForceField 方法) active_solvers(genesis.engine.scene.Scene 属性) active_solvers(genesis.engine.simulator.Simulator 属性) active(genesis.engine.force_fields.ForceField 属性) add_camera() (genesis.engine.scene.Scene 方法) add_camera() (genesis.vis.rasterizer.Rasterizer 方法) add_camera() (genesis.vis.Visualizer 方法) add_emitter() (genesis.engine.scene.Scene 方法) add_entity() (genesis.engine.scene.Scene 方法) add_force_field() (genesis.engine.scene.Scene 方法) add_grad_from_state() (genesis.engine.entities.mpm_entity.MPMEntity 方法) add_grad_from_state() (genesis.engine.entities.sph_entity.SPHEntity 方法) add_grad_from_state() (genesis.engine.simulator.Simulator 方法) add_light() (genesis.engine.scene.Scene 方法) air_resistance(genesis.engine.materials.PBD.cloth.Cloth 属性) Aluminium(genesis.options.surfaces 中的类) aperture(genesis.vis.camera.Camera 属性), [1] apply_transform() (genesis.engine.mesh.Mesh 方法) arange()(在 genesis.grad.creation_ops 模块中) area(genesis.engine.mesh.Mesh 属性) as_strided()(在 genesis.grad.creation_ops 模块中) as_tensor()(在 genesis.grad.creation_ops 模块中) asarray()(在 genesis.grad.creation_ops 模块中) aspect_ratio(genesis.vis.camera.Camera 属性), [1] avatar_solver(genesis.engine.scene.Scene 属性) B base_joint(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) base_link_idx(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) base_link(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) bending_compliance(genesis.engine.materials.PBD.cloth.Cloth 属性) bending_compliance(genesis.engine.materials.PBD.elastic.Elastic 属性) bending_relaxation(genesis.engine.materials.PBD.cloth.Cloth 属性) bending_relaxation(genesis.engine.materials.PBD.elastic.Elastic 属性) Box(genesis.options.morphs 中的类) build() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) build() (genesis.engine.scene.Scene 方法) build() (genesis.engine.simulator.Simulator 方法) build() (genesis.vis.rasterizer.Rasterizer 方法) build() (genesis.vis.viewer.Viewer 方法) build() (genesis.vis.Visualizer 方法) C camera_fov(genesis.vis.viewer.Viewer 属性) camera_lookat(genesis.vis.viewer.Viewer 属性) camera_pose(genesis.vis.viewer.Viewer 属性) camera_pos(genesis.vis.viewer.Viewer 属性) camera_up(genesis.vis.viewer.Viewer 属性) cameras(genesis.vis.Visualizer 属性) Camera(genesis.vis.camera 中的类), [1] cell_end(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) cell_end(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) cell_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) cell_start(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) center(genesis.engine.force_fields.Vortex 属性) center(genesis.engine.force_fields.Wind 属性) child_idxs_local(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) child_idxs(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) clear_debug_objects() (genesis.engine.scene.Scene 方法) clear_grad() (genesis.engine.entities.fem_entity.FEMEntity 方法) clear_grad() (genesis.engine.entities.mpm_entity.MPMEntity 方法) clear_grad() (genesis.engine.entities.sph_entity.SPHEntity 方法) clear_visuals() (genesis.engine.mesh.Mesh 方法) Cloth(genesis.engine.materials.PBD.cloth 中的类) collect_output_grads() (genesis.engine.simulator.Simulator 方法) Collision(genesis.options.surfaces 中的类) ColorTexture(genesis.options.textures 中的类) COM_link_idx(genesis.engine.entities.drone_entity.DroneEntity 属性) connected_to_display(genesis.vis.Visualizer 属性) Constant(genesis.engine.force_fields 中的类) context(genesis.vis.Visualizer 属性) control_dofs_force() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) control_dofs_force() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) control_dofs_position() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) control_dofs_position() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) control_dofs_velocity() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) control_dofs_velocity() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) convexify() (genesis.engine.mesh.Mesh 方法) Copper(genesis.options.surfaces 中的类) copy() (genesis.engine.mesh.Mesh 方法) coup_friction(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) coup_friction(genesis.engine.materials.rigid.Rigid 属性) coup_restitution(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) coup_restitution(genesis.engine.materials.rigid.Rigid 属性) coup_softness(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) coup_softness(genesis.engine.materials.rigid.Rigid 属性) CouplerOptions(genesis.options.solvers 中的类) coupler(genesis.engine.simulator.Simulator 属性) cur_step_global(genesis.engine.simulator.Simulator 属性) cur_step_local(genesis.engine.simulator.Simulator 属性) cur_substep_global(genesis.engine.simulator.Simulator 属性) cur_substep_local(genesis.engine.simulator.Simulator 属性) cur_t(genesis.engine.scene.Scene 属性) cur_t(genesis.engine.simulator.Simulator 属性) Custom(genesis.engine.force_fields 中的类) Cylinder(genesis.options.morphs 中的类) D damping(genesis.engine.materials.hybrid.Hybrid 属性) data(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) deactivate() (genesis.engine.entities.fem_entity.FEMEntity 方法) deactivate() (genesis.engine.force_fields.ForceField 方法) decimate() (genesis.engine.mesh.Mesh 方法) Default(genesis.options.surfaces 中的类) denoise(genesis.vis.camera.Camera 属性), [1] density_relaxation(genesis.engine.materials.PBD.liquid.Liquid 属性) destroy() (genesis.vis.rasterizer.Rasterizer 方法) detect_collision() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) direction(genesis.engine.force_fields.Constant 属性) direction(genesis.engine.force_fields.Vortex 属性) direction(genesis.engine.force_fields.Wind 属性) dof_end(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) dof_end(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dof_idx_local(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dof_idx(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dof_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) dof_start(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_armature(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_damping(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_force_range(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_invweight(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_kp(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_kv(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_limit(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_motion_ang(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_motion_vel(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_sol_params(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) dofs_stiffness(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) Drag(genesis.engine.force_fields 中的类) draw_debug_arrow() (genesis.engine.scene.Scene 方法) draw_debug_box() (genesis.engine.scene.Scene 方法) draw_debug_frame() (genesis.engine.scene.Scene 方法) draw_debug_line() (genesis.engine.scene.Scene 方法) draw_debug_mesh() (genesis.engine.scene.Scene 方法) draw_debug_points() (genesis.engine.scene.Scene 方法) draw_debug_sphere() (genesis.engine.scene.Scene 方法) draw_debug_spheres() (genesis.engine.scene.Scene 方法) DroneEntity(genesis.engine.entities.drone_entity 中的类) Drone(genesis.options.morphs 中的类) dt(genesis.engine.scene.Scene 属性) dt(genesis.engine.simulator.Simulator 属性) E edge_end(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) edge_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) edge_start(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) edges(genesis.engine.entities.pbd_entity.PBDTetEntity 属性) el_start(genesis.engine.entities.fem_entity.FEMEntity 属性) Elastic(genesis.engine.materials.FEM.elastic 中的类) Elastic(genesis.engine.materials.MPM.elastic 中的类) Elastic(genesis.engine.materials.PBD.elastic 中的类) ElastoPlastic(genesis.engine.materials.MPM.elasto_plastic 中的类) elem_end(genesis.engine.entities.pbd_entity.PBD3DEntity 属性) elem_start(genesis.engine.entities.pbd_entity.PBD3DEntity 属性) Emission(genesis.options.surfaces 中的类) emit() (genesis.engine.entities.emitter.Emitter 方法) emit_omni() (genesis.engine.entities.emitter.Emitter 方法) emitters(genesis.engine.scene.Scene 属性) Emitter(genesis.engine.entities.emitter 中的类) empty()(在 genesis.grad.creation_ops 模块中) empty_like()(在 genesis.grad.creation_ops 模块中) empty_strided()(在 genesis.grad.creation_ops 模块中) entities(genesis.engine.scene.Scene 属性) entities(genesis.engine.simulator.Simulator 属性) entity(genesis.engine.entities.emitter.Emitter 属性) entity(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) entity(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) entity(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) entity(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) exponent(genesis.engine.materials.SPH.liquid.Liquid 属性) extrinsics(genesis.vis.camera.Camera 属性), [1] eye()(在 genesis.grad.creation_ops 模块中) F f_global_to_f_local() (genesis.engine.simulator.Simulator 方法) f_global_to_s_global() (genesis.engine.simulator.Simulator 方法) f_global_to_s_local() (genesis.engine.simulator.Simulator 方法) f_local_to_s_local() (genesis.engine.simulator.Simulator 方法) face_end(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) face_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) face_start(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) faces(genesis.engine.mesh.Mesh 属性) falloff_max(genesis.engine.force_fields.Vortex 属性) falloff_min(genesis.engine.force_fields.Vortex 属性) falloff_pow(genesis.engine.force_fields.Vortex 属性) far(genesis.vis.camera.Camera 属性), [1] fem_solver(genesis.engine.scene.Scene 属性) FEMEntity(genesis.engine.entities.fem_entity 中的类) FEMOptions(genesis.options.solvers 中的类) FileMorph(genesis.options.morphs 中的类) find_closest_particle() (genesis.engine.entities.pbd_entity.PBDTetEntity 方法) fix_particle() (genesis.engine.entities.pbd_entity.PBDTetEntity 方法) fixed(genesis.engine.entities.hybrid_entity.HybridEntity 属性) fixed(genesis.engine.materials.hybrid.Hybrid 属性) focal_len(genesis.vis.camera.Camera 属性), [1] focus_dist(genesis.vis.camera.Camera 属性), [1] ForceField(genesis.engine.force_fields 中的类) fov(genesis.vis.camera.Camera 属性), [1] frequency(genesis.engine.force_fields.Turbulence 属性) friction(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) friction(genesis.engine.materials.rigid.Rigid 属性) from_attrs()(genesis.engine.mesh.Mesh 类方法) from_morph_surface()(genesis.engine.mesh.Mesh 类方法) from_numpy()(在 genesis.grad.creation_ops 模块中) from_torch()(在 genesis.grad.creation_ops 模块中) from_trimesh()(genesis.engine.mesh.Mesh 类方法) full()(在 genesis.grad.creation_ops 模块中) full_like()(在 genesis.grad.creation_ops 模块中) G gamma(genesis.engine.materials.SPH.liquid.Liquid 属性) genesis.engine.force_fields 模块 genesis.grad.creation_ops 模块 genesis.vis.camera 模块 geom_end(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) geom_end(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) geom_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) geom_start(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) geoms(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) geoms(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) get_AABB() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_AABB() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) get_AABB() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) get_acc() (genesis.engine.force_fields.ForceField 方法) get_ang() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_ang() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) get_contacts() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_dofs_control_force() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) get_dofs_control_force() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_dofs_force() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) get_dofs_force() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_dofs_force_range() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_dofs_kp() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_dofs_kv() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_dofs_limit() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_dofs_position() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) get_dofs_position() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_dofs_velocity() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) get_dofs_velocity() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_el2v() (genesis.engine.entities.fem_entity.FEMEntity 方法) get_frame() (genesis.engine.entities.fem_entity.FEMEntity 方法) get_frame() (genesis.engine.entities.mpm_entity.MPMEntity 方法) get_frame() (genesis.engine.entities.sph_entity.SPHEntity 方法) get_jacobian() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_joint() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_link() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_links_ang() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_links_net_contact_force() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_links_pos() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_links_quat() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_links_vel() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_mass() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_mass() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) get_muscle_group() (genesis.engine.entities.mpm_entity.MPMEntity 方法) get_particles() (genesis.engine.entities.mpm_entity.MPMEntity 方法) get_pos() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_pos() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) get_pos() (genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 方法) get_pos() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) get_qpos() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_quat() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_quat() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) get_quat() (genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 方法) get_quat() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) get_sdf_trimesh() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) get_state() (genesis.engine.entities.fem_entity.FEMEntity 方法) get_state() (genesis.engine.entities.mpm_entity.MPMEntity 方法) get_state() (genesis.engine.entities.sph_entity.SPHEntity 方法) get_state() (genesis.engine.scene.Scene 方法) get_state() (genesis.engine.simulator.Simulator 方法) get_trimesh() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) get_trimesh() (genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 方法) get_unique_edges() (genesis.engine.mesh.Mesh 方法) get_vAABB() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) get_vel() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_vel() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) get_verts() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) get_verts() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) get_verts() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) get_vverts() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) Glass(genesis.options.surfaces 中的类) Gold(genesis.options.surfaces 中的类) gravity_compensation(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) gravity_compensation(genesis.engine.materials.rigid.Rigid 属性) gravity(genesis.engine.scene.Scene 属性) gravity(genesis.engine.simulator.Simulator 属性) gsd_path(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) GUI(genesis.vis.camera.Camera 属性), [1] H HybridEntity(genesis.engine.entities.hybrid_entity 中的类) Hybrid(genesis.engine.materials.hybrid 中的类) I idx_local(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) idx_local(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) idx(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) idx(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) idx(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) idx(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) idx(genesis.vis.camera.Camera 属性), [1] ImageTexture(genesis.options.textures 中的类) inertial_i(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) inertial_mass(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) inertial_pos(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) inertial_quat(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) init_center_pos(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) init_ckpt() (genesis.engine.entities.fem_entity.FEMEntity 方法) init_edges(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) init_faces(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) init_normals(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) init_pos(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) init_pos(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) init_qpos(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) init_qpos(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) init_quat(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) init_quat(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) init_sampler() (genesis.engine.entities.sph_entity.SPHEntity 方法) init_tgt_keys() (genesis.engine.entities.fem_entity.FEMEntity 方法) init_tgt_keys() (genesis.engine.entities.mpm_entity.MPMEntity 方法) init_tgt_vars() (genesis.engine.entities.fem_entity.FEMEntity 方法) init_verts(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) init_vfaces(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) init_vnormals(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) init_vverts(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) instantiate() (genesis.engine.entities.fem_entity.FEMEntity 方法) intrinsics(genesis.vis.camera.Camera 属性), [1] inverse_kinematics() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) inverse_kinematics_multilink() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) invweight(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) Iron(genesis.options.surfaces 中的类) is_alive() (genesis.vis.viewer.Viewer 方法) is_built(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) is_built(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) is_built(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) is_built(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) is_built(genesis.engine.scene.Scene 属性) is_built(genesis.vis.camera.Camera 属性), [1] is_convex(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) is_convex(genesis.engine.mesh.Mesh 属性) is_leaf(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) J joints(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) joint(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) K KF(genesis.engine.entities.drone_entity.DroneEntity 属性) kinetic_friction(genesis.engine.materials.PBD.cloth.Cloth 属性) kinetic_friction(genesis.engine.materials.PBD.elastic.Elastic 属性) KM(genesis.engine.entities.drone_entity.DroneEntity 属性) L linear(genesis.engine.force_fields.Drag 属性) link_end(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) link_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) links(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) link(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) link(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) link(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) linspace()(在 genesis.grad.creation_ops 模块中) Liquid(genesis.engine.materials.MPM.liquid 中的类) Liquid(genesis.engine.materials.PBD.liquid 中的类) Liquid(genesis.engine.materials.SPH.liquid 中的类) load_ckpt() (genesis.engine.entities.fem_entity.FEMEntity 方法) load_ckpt() (genesis.engine.simulator.Simulator 方法) logspace()(在 genesis.grad.creation_ops 模块中) lookat(genesis.vis.camera.Camera 属性), [1] M mat_rigid(genesis.engine.materials.hybrid.Hybrid 属性) mat_soft(genesis.engine.materials.hybrid.Hybrid 属性) material(genesis.engine.entities.fem_entity.FEMEntity 属性) max_FPS(genesis.vis.viewer.Viewer 属性) max_particles(genesis.engine.entities.emitter.Emitter 属性) mesh(genesis.engine.entities.pbd_entity.PBDTetEntity 属性) mesh(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) Mesh(genesis.engine.mesh 中的类) Mesh(genesis.options.morphs 中的类) metadata(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) metadata(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) metadata(genesis.engine.mesh.Mesh 属性) Metal(genesis.options.surfaces 中的类) MJCF(genesis.options.morphs 中的类) model_computed_fields(genesis.options.morphs.Terrain 属性) model_computed_fields(genesis.options.renderers.Renderer 属性) model_config(genesis.options.morphs.Terrain 属性) model_config(genesis.options.renderers.Renderer 属性) model_fields(genesis.options.morphs.Terrain 属性) model_fields(genesis.options.renderers.Renderer 属性) model(genesis.engine.entities.drone_entity.DroneEntity 属性) model(genesis.engine.materials.FEM.elastic.Elastic 属性) model(genesis.engine.materials.MPM.elastic.Elastic 属性) model(genesis.vis.camera.Camera 属性), [1] morph(genesis.engine.entities.fem_entity.FEMEntity 属性) Morph(genesis.options.morphs 中的类) mpm_solver(genesis.engine.scene.Scene 属性) MPMEntity(genesis.engine.entities.mpm_entity 中的类) MPMOptions(genesis.options.solvers 中的类) Muscle(genesis.engine.materials.FEM.muscle 中的类) Muscle(genesis.engine.materials.MPM.muscle 中的类) mu(genesis.engine.materials.SPH.liquid.Liquid 属性) N n_cells(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_cells(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) n_cells(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) n_dofs(genesis.engine.entities.hybrid_entity.HybridEntity 属性) n_dofs(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_dofs(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) n_edges(genesis.engine.entities.pbd_entity.PBDTetEntity 属性) n_edges(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_edges(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) n_edges(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) n_elements(genesis.engine.entities.fem_entity.FEMEntity 属性) n_elems(genesis.engine.entities.pbd_entity.PBD3DEntity 属性) n_entities(genesis.engine.simulator.Simulator 属性) n_faces(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_faces(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) n_faces(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) n_fluid_particles(genesis.engine.entities.pbd_entity.PBDParticleEntity 属性) n_geoms(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_geoms(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) n_groups(genesis.engine.materials.FEM.muscle.Muscle 属性) n_groups(genesis.engine.materials.MPM.muscle.Muscle 属性) n_inner_edges(genesis.engine.entities.pbd_entity.PBD2DEntity 属性) n_joints(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_links(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_propellers(genesis.engine.entities.drone_entity.DroneEntity 属性) n_qs(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_qs(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) n_surface_vertices(genesis.engine.entities.fem_entity.FEMEntity 属性) n_surfaces(genesis.engine.entities.fem_entity.FEMEntity 属性) n_vertices(genesis.engine.entities.fem_entity.FEMEntity 属性) n_verts(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_verts(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) n_verts(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) n_vfaces(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_vfaces(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) n_vfaces(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) n_vgeoms(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_vgeoms(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) n_vverts(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) n_vverts(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) n_vverts(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) name(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) name(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) near(genesis.vis.camera.Camera 属性), [1] needs_coup(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) needs_coup(genesis.engine.materials.rigid.Rigid 属性) next_particle(genesis.engine.entities.emitter.Emitter 属性) Noise(genesis.engine.force_fields 中的类) normals(genesis.engine.mesh.Mesh 属性) O offscreen(genesis.vis.rasterizer.Rasterizer 属性) ones()(在 genesis.grad.creation_ops 模块中) ones_like()(在 genesis.grad.creation_ops 模块中) Options(genesis.options.options 中的类) P parent_idx_local(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) parent_idx(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) part_rigid(genesis.engine.entities.hybrid_entity.HybridEntity 属性) part_soft(genesis.engine.entities.hybrid_entity.HybridEntity 属性) Particle(genesis.engine.materials.PBD.particle 中的类) particlize() (genesis.engine.mesh.Mesh 方法) pause_recording() (genesis.vis.camera.Camera 方法), [1] PBD2DEntity(genesis.engine.entities.pbd_entity 中的类) PBD3DEntity(genesis.engine.entities.pbd_entity 中的类) pbd_solver(genesis.engine.scene.Scene 属性) PBDFreeParticleEntity(genesis.engine.entities.pbd_entity 中的类) PBDOptions(genesis.options.solvers 中的类) PBDParticleEntity(genesis.engine.entities.pbd_entity 中的类) PBDTetEntity(genesis.engine.entities.pbd_entity 中的类) PerlinNoiseField(genesis.engine.force_fields 中的类) plan_path() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) Plane(genesis.options.morphs 中的类) Plastic(genesis.options.surfaces 中的类) Point(genesis.engine.force_fields 中的类) position(genesis.engine.force_fields.Point 属性) pos(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) pos(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) pos(genesis.vis.camera.Camera 属性), [1] Primitive(genesis.options.morphs 中的类) process_input() (genesis.engine.entities.fem_entity.FEMEntity 方法) process_input() (genesis.engine.entities.mpm_entity.MPMEntity 方法) process_input() (genesis.engine.entities.pbd_entity.PBDFreeParticleEntity 方法) process_input() (genesis.engine.entities.pbd_entity.PBDParticleEntity 方法) process_input() (genesis.engine.entities.pbd_entity.PBDTetEntity 方法) process_input() (genesis.engine.simulator.Simulator 方法) process_input_grad() (genesis.engine.entities.fem_entity.FEMEntity 方法) process_input_grad() (genesis.engine.entities.mpm_entity.MPMEntity 方法) process_input_grad() (genesis.engine.simulator.Simulator 方法) propellers_idx(genesis.engine.entities.drone_entity.DroneEntity 属性) propellers_spin(genesis.engine.entities.drone_entity.DroneEntity 属性) Q q_end(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) q_end(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) q_idx_local(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) q_idx(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) q_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) q_start(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) quadratic(genesis.engine.force_fields.Drag 属性) quat(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) quat(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) R radius(genesis.engine.force_fields.Vortex 属性) radius(genesis.engine.force_fields.Wind 属性) rand()(在 genesis.grad.creation_ops 模块中) rand_like()(在 genesis.grad.creation_ops 模块中) randint()(在 genesis.grad.creation_ops 模块中) randint_like()(在 genesis.grad.creation_ops 模块中) randn()(在 genesis.grad.creation_ops 模块中) randn_like()(在 genesis.grad.creation_ops 模块中) randperm()(在 genesis.grad.creation_ops 模块中) range()(在 genesis.grad.creation_ops 模块中) Rasterizer(genesis.options.renderers 中的类) Rasterizer(genesis.vis.rasterizer 中的类) rasterizer(genesis.vis.Visualizer 属性) RayTracer(genesis.options.renderers 中的类) raytracer(genesis.vis.Visualizer 属性) Reflective(genesis.options.surfaces 中的类) refresh_rate(genesis.vis.viewer.Viewer 属性) release_particle() (genesis.engine.entities.pbd_entity.PBDTetEntity 方法) remesh() (genesis.engine.mesh.Mesh 方法) render() (genesis.vis.camera.Camera 方法), [1] render_camera() (genesis.vis.rasterizer.Rasterizer 方法) Renderer(genesis.options.renderers 中的类) renderer(genesis.vis.Visualizer 属性) requires_grad(genesis.engine.scene.Scene 属性) requires_grad(genesis.engine.simulator.Simulator 属性) reset() (genesis.engine.entities.emitter.Emitter 方法) reset() (genesis.engine.scene.Scene 方法) reset() (genesis.engine.simulator.Simulator 方法) reset() (genesis.vis.Visualizer 方法) reset_grad() (genesis.engine.entities.fem_entity.FEMEntity 方法) reset_grad() (genesis.engine.simulator.Simulator 方法) res(genesis.vis.camera.Camera 属性), [1] res(genesis.vis.viewer.Viewer 属性) rho(genesis.engine.materials.PBD.cloth.Cloth 属性) rho(genesis.engine.materials.PBD.elastic.Elastic 属性) rho(genesis.engine.materials.PBD.liquid.Liquid 属性) rho(genesis.engine.materials.PBD.particle.Particle 属性) rho(genesis.engine.materials.rigid.Rigid 属性) rho(genesis.engine.materials.SPH.liquid.Liquid 属性) rigid_solver(genesis.engine.scene.Scene 属性) RigidEntity(genesis.engine.entities.rigid_entity.rigid_entity 中的类) RigidGeom(genesis.engine.entities.rigid_entity.rigid_geom 中的类) RigidJoint(genesis.engine.entities.rigid_entity.rigid_joint 中的类) RigidLink(genesis.engine.entities.rigid_entity.rigid_link 中的类) RigidOptions(genesis.options.solvers 中的类) RigidVisGeom(genesis.engine.entities.rigid_entity.rigid_geom 中的类) Rigid(genesis.engine.materials.rigid 中的类) Rough(genesis.options.surfaces 中的类) S s_start(genesis.engine.entities.fem_entity.FEMEntity 属性) sample() (genesis.engine.entities.fem_entity.FEMEntity 方法) sample() (genesis.engine.entities.pbd_entity.PBD2DEntity 方法) sample() (genesis.engine.entities.pbd_entity.PBD3DEntity 方法) sample() (genesis.engine.entities.pbd_entity.PBDTetEntity 方法) sampler(genesis.engine.materials.PBD.liquid.Liquid 属性) sampler(genesis.engine.materials.PBD.particle.Particle 属性) sand_projection() (genesis.engine.materials.MPM.sand.Sand 方法) Sand(genesis.engine.materials.MPM.sand 中的类) save_ckpt() (genesis.engine.entities.fem_entity.FEMEntity 方法) save_ckpt() (genesis.engine.simulator.Simulator 方法) Scene(genesis.engine.scene 中的类) scene(genesis.engine.simulator.Simulator 属性) scene(genesis.vis.Visualizer 属性) sdf_cell_size(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_cell_size(genesis.engine.materials.rigid.Rigid 属性) sdf_closest_vert_flattened(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_closest_vert(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_grad_delta(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_grad_flattened(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_grad_mesh() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) sdf_grad_sdf() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) sdf_grad_world() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) sdf_grad(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_max_res(genesis.engine.materials.rigid.Rigid 属性) sdf_max(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_mesh() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) sdf_min_res(genesis.engine.materials.rigid.Rigid 属性) sdf_res(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_sdf() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) sdf_val_flattened(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_val(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) sdf_world() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) set_active() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_active() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_active() (genesis.engine.entities.sph_entity.SPHEntity 方法) set_active_arr() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_actu() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_actu() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_actu_grad() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_actu_grad() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_actuation() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_actuation() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_camera_pose() (genesis.vis.viewer.Viewer 方法) set_color() (genesis.engine.mesh.Mesh 方法) set_dofs_force() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) set_dofs_force_range() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_dofs_kp() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_dofs_kv() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_dofs_position() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_dofs_velocity() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) set_dofs_velocity() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_entity() (genesis.engine.entities.emitter.Emitter 方法) set_frame_add_grad_C() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_frame_add_grad_F() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_frame_add_grad_Jp() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_frame_add_grad_pos() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_frame_add_grad_vel() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_friction() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_friction() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) set_friction() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) set_friction_ratio() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_mass() (genesis.engine.entities.rigid_entity.rigid_link.RigidLink 方法) set_muscle() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_muscle() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_muscle_direction() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_muscle_direction() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_muscle_group() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_muscle_group() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_params() (genesis.vis.camera.Camera 方法), [1] set_particle_position() (genesis.engine.entities.pbd_entity.PBDTetEntity 方法) set_particle_velocity() (genesis.engine.entities.pbd_entity.PBDTetEntity 方法) set_pos() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_pos() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_pos() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_pos() (genesis.engine.entities.sph_entity.SPHEntity 方法) set_pos_grad() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_pos_grad() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_pos_grad() (genesis.engine.entities.sph_entity.SPHEntity 方法) set_pose() (genesis.vis.camera.Camera 方法), [1] set_position() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_propellels_rpm() (genesis.engine.entities.drone_entity.DroneEntity 方法) set_qpos() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_quat() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) set_vel() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_vel() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_vel() (genesis.engine.entities.sph_entity.SPHEntity 方法) set_vel_grad() (genesis.engine.entities.fem_entity.FEMEntity 方法) set_vel_grad() (genesis.engine.entities.mpm_entity.MPMEntity 方法) set_vel_grad() (genesis.engine.entities.sph_entity.SPHEntity 方法) set_velocity() (genesis.engine.entities.fem_entity.FEMEntity 方法) setup_camera() (genesis.vis.viewer.Viewer 方法) SFOptions(genesis.options.solvers 中的类) show() (genesis.engine.mesh.Mesh 方法) show_FPS(genesis.engine.scene.Scene 属性) SimOptions(genesis.options.solvers 中的类) Simulator(genesis.engine.simulator 中的类) sim(genesis.engine.scene.Scene 属性) Smooth(genesis.options.surfaces 中的类) Snow(genesis.engine.materials.MPM.snow 中的类) soft_dv_coef(genesis.engine.materials.hybrid.Hybrid 属性) sol_params(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) solver_rigid(genesis.engine.entities.hybrid_entity.HybridEntity 属性) solver_soft(genesis.engine.entities.hybrid_entity.HybridEntity 属性) solvers(genesis.engine.scene.Scene 属性) solvers(genesis.engine.simulator.Simulator 属性) solver(genesis.engine.entities.emitter.Emitter 属性) solver(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) solver(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) solver(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) solver(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) sph_solver(genesis.engine.scene.Scene 属性) SPHEntity(genesis.engine.entities.sph_entity 中的类) Sphere(genesis.options.morphs 中的类) SPHOptions(genesis.options.solvers 中的类) spp(genesis.vis.camera.Camera 属性), [1] start() (genesis.vis.viewer.Viewer 方法) start_recording() (genesis.vis.camera.Camera 方法), [1] static_friction(genesis.engine.materials.PBD.cloth.Cloth 属性) static_friction(genesis.engine.materials.PBD.elastic.Elastic 属性) step() (genesis.engine.scene.Scene 方法) step() (genesis.engine.simulator.Simulator 方法) stiffness(genesis.engine.materials.FEM.muscle.Muscle 属性) stiffness(genesis.engine.materials.MPM.muscle.Muscle 属性) stiffness(genesis.engine.materials.SPH.liquid.Liquid 属性) stop() (genesis.vis.viewer.Viewer 方法) stop_recording() (genesis.vis.camera.Camera 方法), [1] strength_perpendicular(genesis.engine.force_fields.Vortex 属性) strength_radial(genesis.engine.force_fields.Vortex 属性) strength(genesis.engine.force_fields.Constant 属性) strength(genesis.engine.force_fields.Noise 属性) strength(genesis.engine.force_fields.Point 属性) strength(genesis.engine.force_fields.Turbulence 属性) strength(genesis.engine.force_fields.Wind 属性) stretch_compliance(genesis.engine.materials.PBD.cloth.Cloth 属性) stretch_compliance(genesis.engine.materials.PBD.elastic.Elastic 属性) stretch_relaxation(genesis.engine.materials.PBD.cloth.Cloth 属性) stretch_relaxation(genesis.engine.materials.PBD.elastic.Elastic 属性) sub_step_grad() (genesis.engine.simulator.Simulator 方法) substep() (genesis.engine.simulator.Simulator 方法) substep_post_coupling() (genesis.engine.simulator.Simulator 方法) substep_post_coupling_grad() (genesis.engine.simulator.Simulator 方法) substep_pre_coupling() (genesis.engine.simulator.Simulator 方法) substep_pre_coupling_grad() (genesis.engine.simulator.Simulator 方法) substeps_local(genesis.engine.simulator.Simulator 属性) substeps(genesis.engine.scene.Scene 属性) substeps(genesis.engine.simulator.Simulator 属性) surface(genesis.engine.entities.fem_entity.FEMEntity 属性) surface(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) surface(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) surface(genesis.engine.mesh.Mesh 属性) Surface(genesis.options.surfaces 中的类) T T_mesh_to_sdf(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) tensor()(在 genesis.grad.creation_ops 模块中) Terrain(genesis.options.morphs 中的类), [1] tet_cfg(genesis.engine.entities.fem_entity.FEMEntity 属性) tetrahedralize() (genesis.engine.mesh.Mesh 方法) Texture(genesis.options.textures 中的类) thickness(genesis.engine.materials.hybrid.Hybrid 属性) thickness(genesis.engine.materials.PBD.elastic.Elastic 属性) tool_solver(genesis.engine.scene.Scene 属性) ToolOptions(genesis.options.solvers 中的类) torch_op_wrapper()(在 genesis.grad.creation_ops 模块中) transform(genesis.vis.camera.Camera 属性), [1] trimesh(genesis.engine.mesh.Mesh 属性) Turbulence(genesis.engine.force_fields 中的类) type(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) type(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) t(genesis.engine.scene.Scene 属性) U uid(genesis.engine.entities.emitter.Emitter 属性) uid(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) uid(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) uid(genesis.engine.entities.rigid_entity.rigid_joint.RigidJoint 属性) uid(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) uid(genesis.engine.mesh.Mesh 属性) uid(genesis.engine.scene.Scene 属性) uid(genesis.vis.camera.Camera 属性), [1] update() (genesis.vis.viewer.Viewer 方法) update() (genesis.vis.Visualizer 方法) update_camera() (genesis.vis.rasterizer.Rasterizer 方法) update_F_S_Jp() (genesis.engine.materials.MPM.elastic.Elastic 方法) update_F_S_Jp() (genesis.engine.materials.MPM.elasto_plastic.ElastoPlastic 方法) update_F_S_Jp() (genesis.engine.materials.MPM.liquid.Liquid 方法) update_F_S_Jp() (genesis.engine.materials.MPM.sand.Sand 方法) update_F_S_Jp() (genesis.engine.materials.MPM.snow.Snow 方法) update_propeller_vgeoms() (genesis.engine.entities.drone_entity.DroneEntity 方法) update_scene() (genesis.vis.rasterizer.Rasterizer 方法) update_soft_part() (genesis.engine.entities.hybrid_entity.HybridEntity 方法) update_stress() (genesis.engine.materials.MPM.liquid.Liquid 方法) update_stress() (genesis.engine.materials.MPM.sand.Sand 方法) update_stress() (genesis.engine.materials.MPM.snow.Snow 方法) update_stress_corotation() (genesis.engine.materials.MPM.elastic.Elastic 方法) update_stress_linear() (genesis.engine.materials.FEM.elastic.Elastic 方法) update_stress_neohooken() (genesis.engine.materials.MPM.elastic.Elastic 方法) update_stress_stable_neohooken() (genesis.engine.materials.FEM.elastic.Elastic 方法) update_trimesh_visual() (genesis.engine.mesh.Mesh 方法) update_visual_states() (genesis.vis.Visualizer 方法) up(genesis.vis.camera.Camera 属性), [1] URDF(genesis.options.morphs 中的类) use_default_coupling(genesis.engine.materials.hybrid.Hybrid 属性) use_von_mises(genesis.engine.materials.MPM.elasto_plastic.ElastoPlastic 属性) uvs(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) uvs(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) uvs(genesis.engine.mesh.Mesh 属性) V v_start(genesis.engine.entities.fem_entity.FEMEntity 属性) vert_end(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) vert_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) vert_start(genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 属性) verts(genesis.engine.mesh.Mesh 属性) vface_end(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) vface_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) vface_start(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) vgeom_end(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) vgeom_start(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) vgeoms(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) vgeoms(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) ViewerOptions(genesis.options 中的类) viewer(genesis.engine.scene.Scene 属性) viewer(genesis.vis.rasterizer.Rasterizer 属性) Viewer(genesis.vis.viewer 中的类) viewer(genesis.vis.Visualizer 属性) viscosity_relaxation(genesis.engine.materials.PBD.liquid.Liquid 属性) VisOptions(genesis.options 中的类) visualize_contact(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) visualize_contact(genesis.engine.entities.rigid_entity.rigid_link.RigidLink 属性) visualize_sdf() (genesis.engine.entities.rigid_entity.rigid_geom.RigidGeom 方法) visualizer(genesis.engine.scene.Scene 属性) Visualizer(genesis.vis 中的类) vmesh(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) volume_compliance(genesis.engine.materials.PBD.elastic.Elastic 属性) volume_relaxation(genesis.engine.materials.PBD.elastic.Elastic 属性) volume(genesis.engine.mesh.Mesh 属性) von_mises_yield_stress(genesis.engine.materials.MPM.elasto_plastic.ElastoPlastic 属性) Vortex(genesis.engine.force_fields 中的类) vvert_end(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) vvert_start(genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 属性) vvert_start(genesis.engine.entities.rigid_entity.rigid_geom.RigidVisGeom 属性) W Water(genesis.options.surfaces 中的类) Wind(genesis.engine.force_fields 中的类) Y yield_higher(genesis.engine.materials.MPM.elasto_plastic.ElastoPlastic 属性) yield_lower(genesis.engine.materials.MPM.elasto_plastic.ElastoPlastic 属性) Z zero_all_dofs_velocity() (genesis.engine.entities.rigid_entity.rigid_entity.RigidEntity 方法) zeros()(在 genesis.grad.creation_ops 模块中) zeros_like()(在 genesis.grad.creation_ops 模块中) 模 模块 genesis.engine.force_fields genesis.grad.creation_ops genesis.vis.camera