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Genesis World

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  • User Guide
  • API Reference
  • GitHub
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  • Options
  • Engine
    • Scene
    • Simulator
    • Solvers
      • RigidSolver
      • MPMSolver
      • FEMSolver
      • PBDSolver
      • SPHSolver
      • SFSolver
      • ToolSolver
      • KinematicSolver
    • Couplers
      • LegacyCoupler
      • SAPCoupler
      • IPCCoupler
    • Entity
      • Rigid entity
        • RigidEntity
        • RigidLink
        • RigidJoint
        • RigidGeom
        • RigidVisGeom
      • MPMEntity
      • FEMEntity
      • PBD entities
        • PBDParticleEntity
        • PBDFreeParticleEntity
        • PBD2DEntity
        • PBD3DEntity
        • PBDTetEntity
      • SPHEntity
      • SFParticleEntity
      • DroneEntity
      • HybridEntity
      • ToolEntity
      • Emitter
      • Morph
        • Morph
        • Primitive
        • FileMorph
        • Nowhere
      • Surface
        • Surface
        • Plastic
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        • Emission
        • Glass
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      • Texture
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        • BatchTexture
    • Material
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      • FEM
        • Cloth
        • Elastic
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      • PBD
        • Elastic
        • Cloth
        • Liquid
        • Particle
      • Liquid
      • Smoke
      • Hybrid
      • Tool
      • Kinematic
    • States
    • Sensors
      • Camera sensor
      • Contact sensors
      • IMU sensor
      • Raycaster sensor
      • Tactile sensors
      • Other sensors
    • Mesh
    • ForceField
  • Visualization and rendering
    • Visualizer
    • Viewer
    • Camera
    • Renderers
      • Rasterizer
      • RayTracer
      • BatchRenderer
    • Lights
  • Recording and playback
    • Recorder
    • RecorderManager
    • File writers
    • Plotters
  • Differentiable simulation
    • Tensor
    • Creation operations
  • Utilities and helpers
    • Device and platform utilities
    • Tensor utilities
    • Geometry utilities
    • Mesh utilities
    • File I/O utilities
    • Timing and media tools
  • API Reference
  • Engine
  • Entity
  • Morph

Morph#

A morph in Genesis World is a hybrid concept, encapsulating both the geometry and pose information of an entity. By using different morphs, you can instantiate Genesis World entities from shape primitives, meshes, URDF, MJCF, Terrain, or soft robot description files.

  • Morph
  • Primitive
    • Primitive
    • Box
    • Sphere
    • Cylinder
    • Plane
  • FileMorph
    • FileMorph
    • Mesh
    • MeshSet
    • URDF
    • MJCF
    • USD
    • Terrain
    • Drone
    • CoacdOptions
  • Nowhere

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