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Genesis World

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  • Options
  • Engine
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      • RigidSolver
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    • Couplers
      • LegacyCoupler
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    • Entity
      • Rigid entity
        • RigidEntity
        • RigidLink
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        • RigidGeom
        • RigidVisGeom
      • MPMEntity
      • FEMEntity
      • PBD entities
        • PBDParticleEntity
        • PBDFreeParticleEntity
        • PBD2DEntity
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        • PBDTetEntity
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      • Emitter
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        • Nowhere
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    • States
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    • Mesh
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  • Visualization and rendering
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      • Rasterizer
      • RayTracer
      • BatchRenderer
    • Lights
  • Recording and playback
    • Recorder
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  • Differentiable simulation
    • Tensor
    • Creation operations
  • Utilities and helpers
    • Device and platform utilities
    • Tensor utilities
    • Geometry utilities
    • Mesh utilities
    • File I/O utilities
    • Timing and media tools
  • API Reference
  • Engine
  • Entity
  • Morph

Morph#

A morph carries both the geometry and the pose of an entity. Pick the matching morph to build an entity from shape primitives, meshes, URDF, MJCF, Terrain, or soft robot description files.

  • Morph
  • Primitive
    • Primitive
    • Box
    • Sphere
    • Cylinder
    • Plane
  • FileMorph
    • FileMorph
    • Mesh
    • MeshSet
    • URDF
    • MJCF
    • USD
    • Terrain
    • Drone
    • CoacdOptions
  • Nowhere

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