PBDParticleEntity#

class genesis.engine.entities.pbd_entity.PBDParticleEntity(scene, solver, material, morph, surface, particle_size, idx, particle_start)[source]#

Bases: ParticleEntity

PBD entity represented solely by particles.

Parameters:
  • scene (Scene) – The simulation scene this entity is part of.

  • solver (Solver) – The PBD solver instance managing this entity.

  • material (Material) – Material model defining physical properties such as density and compliance.

  • morph (Morph) – Morph object specifying shape and initial transform (position and rotation).

  • surface (Surface) – Surface or texture representation.

  • particle_size (float) – Target size for particle spacing.

  • idx (int) – Unique index of this entity within the scene.

  • particle_start (int) – Starting index of this entity’s particles in the global particle buffer.

process_input(in_backward=False)[source]#

Push position, velocity, and activation target states into the simulator.

Parameters:

in_backward (bool, default=False) – Whether the simulation is in the backward (gradient) pass.

property n_fluid_particles#

The number of fluid particles.