gs.surfaces.Water#
- class genesis.options.surfaces.Water(*, color: tuple[typing.Annotated[float, FieldInfo(annotation=NoneType, required=True, metadata=[Strict(strict=False), _PydanticGeneralMetadata(allow_inf_nan=False)])], ...] | None = (0.61, 0.98, 0.93), opacity: float | None = None, roughness: float | None = 0.2, metallic: float | None = None, emissive: tuple[typing.Annotated[float, FieldInfo(annotation=NoneType, required=True, metadata=[Strict(strict=False), _PydanticGeneralMetadata(allow_inf_nan=False)])], ...] | None = None, ior: float | None = 1.2, default_roughness: float = 1.0, vis_mode: ~typing.Literal['visual', 'collision', 'particle', 'sdf', 'recon'] | None = None, smooth: bool = True, double_sided: bool | None = None, cutoff: float = 180.0, normal_diff_clamp: float = 180.0, recon_backend: ~typing.Literal['splashsurf', 'openvdb'] = 'splashsurf', generate_foam: bool = False, foam_options: ~genesis.options.misc.FoamOptions = <factory>, thickness: float | None = None, subsurface: bool = False, specular_texture: ~genesis.options.textures.Texture | None = None, diffuse_texture: ~genesis.options.textures.Texture | None = None, transmission_texture: ~genesis.options.textures.Texture | None = None, thickness_texture: ~genesis.options.textures.Texture | None = None, roughness_texture: ~genesis.options.textures.Texture | None = None, normal_texture: ~genesis.options.textures.Texture | None = None, emissive_texture: ~genesis.options.textures.Texture | None = None)[source]#
Shortcut for a water surface (using Glass surface with proper values).