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Section Navigation

  • Scene
    • Scene
    • Simulator
  • Entity
    • RigidEntity
      • RigidEntity
      • RigidLink
      • RigidJoint
      • RigidGeom
      • RigidVisGeom
    • MPMEntity
    • FEMEntity
    • PBDEntity
      • PBDParticleEntity
      • PBDFreeParticleEntity
      • PBD2DEntity
      • PBD3DEntity
      • PBDTetEntity
    • SPHEntity
    • DroneEntity
    • HybridEntity
    • Emitter
  • Visualization & Rendering
    • Visualizer
    • Viewer
    • Renderers
      • Rasterizer
      • Raytracer
      • BatchRenderer
    • Cameras
      • Camera
    • Lights
  • Sensors
    • Camera
    • Contact Sensors
    • IMU Sensor
    • Raycaster Sensor
  • Recording & Playback
    • Recorder
    • RecorderManager
    • File Writers
    • Plotters
  • Physics Engine
    • Solvers
      • RigidSolver
      • MPMSolver
      • FEMSolver
      • PBDSolver
      • SPHSolver
      • SFSolver
      • ToolSolver
    • Couplers
      • LegacyCoupler
      • SAPCoupler
      • IPCCoupler
    • States
  • Material
    • gs.materials.Rigid
    • MPM
      • gs.materials.MPM.Elastic
      • gs.materials.MPM.ElastoPlastic
      • gs.materials.MPM.Liquid
      • gs.materials.MPM.Muscle
      • gs.materials.MPM.Sand
      • gs.materials.MPM.Snow
    • FEM
      • gs.materials.FEM.Elastic
      • gs.materials.FEM.Muscle
    • PBD
      • gs.materials.PBD.Elastic
      • gs.materials.PBD.Cloth
      • gs.materials.PBD.Liquid
      • gs.materials.PBD.Particle
    • SPH
      • gs.materials.SPH.Liquid
    • gs.materials.Hybrid
  • Options
    • gs.options.Options
    • Simulator, Coupler & Solver Options
      • gs.options.SimOptions
      • gs.options.CouplerOptions
      • gs.options.ToolOptions
      • gs.options.RigidOptions
      • gs.options.MPMOptions
      • gs.options.SPHOptions
      • gs.options.PBDOptions
      • gs.options.FEMOptions
      • gs.options.SFOptions
    • Morph
      • gs.morphs.Morph
      • Primitive
        • gs.morphs.Primitive
        • gs.morphs.Box
        • gs.morphs.Sphere
        • gs.morphs.Cylinder
        • gs.morphs.Plane
      • FileMorph
        • gs.morphs.FileMorph
        • gs.morphs.Mesh
        • gs.morphs.URDF
        • gs.morphs.MJCF
        • gs.morphs.Terrain
        • gs.morphs.Drone
    • Renderer
      • gs.renderers.Renderer
      • gs.renderers.Rasterizer
      • gs.renderers.RayTracer
      • gs.renderers.RayTracer
    • Surface
      • gs.surfaces.Surface
      • Plastic
        • gs.surfaces.Plastic
        • gs.surfaces.Rough
        • gs.surfaces.Smooth
        • gs.surfaces.Reflective
        • gs.surfaces.Collision
        • gs.surfaces.Default
      • Metal
        • gs.surfaces.Metal
        • gs.surfaces.Iron
        • gs.surfaces.Aluminium
        • gs.surfaces.Copper
        • gs.surfaces.Gold
      • Emission
        • gs.surfaces.Emission
      • Glass
        • gs.surfaces.Glass
        • gs.surfaces.Water
    • Texture
      • gs.textures.Texture
      • gs.textures.ColorTexture
      • gs.textures.ImageTexture
    • Viewer & Visualization
      • gs.options.ViewerOptions
      • gs.options.VisOptions
  • Utilities & Helpers
    • Constants & Enums
    • Device & Platform Utilities
    • Tensor Utilities
    • Geometry Utilities
    • File I/O Utilities
  • Differentiable Simulation
    • Tensor
    • Creation Operations
  • API Reference
  • Options
  • Morph

Morph#

A morph in Genesis is a hybrid concept, encapsulating both the geometry and pose information of an entity. By using different morphs, you can instantiate genesis entities from shape primitives, meshes, URDF, MJCF, Terrain, or soft robot description files.

  • gs.morphs.Morph
    • Morph
  • Primitive
    • gs.morphs.Primitive
    • gs.morphs.Box
    • gs.morphs.Sphere
    • gs.morphs.Cylinder
    • gs.morphs.Plane
  • FileMorph
    • gs.morphs.FileMorph
    • gs.morphs.Mesh
    • gs.morphs.URDF
    • gs.morphs.MJCF
    • gs.morphs.Terrain
    • gs.morphs.Drone

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