Source code for genesis.engine.materials.kinematic

from .base import EntityT, Material


[docs]class Kinematic(Material[EntityT]): """ Visualization-only material for ghost/reference entities. Kinematic entities are rendered but do not participate in physics simulation, collision detection, or constraint solving. Parameters ---------- use_visual_raycasting : bool, optional Expose this entity's visual mesh to every consumer that casts against visual geometry: raycaster sensors, and viewer plugins built on RaycasterViewerPlugin with use_visual_geom set. Each such consumer then re-scans the entity's visual triangles as it moves, so reserve it for the entities meant to be sensed or picked. Default is False. """