Source code for genesis.engine.materials.kinematic
from .base import EntityT, Material
[docs]class Kinematic(Material[EntityT]):
"""
Visualization-only material for ghost/reference entities.
Kinematic entities are rendered but do not participate in physics simulation, collision detection, or constraint
solving.
Parameters
----------
use_visual_raycasting : bool, optional
Expose this entity's visual mesh to every consumer that casts against visual geometry: raycaster sensors, and
viewer plugins built on RaycasterViewerPlugin with use_visual_geom set. Each such consumer then re-scans the
entity's visual triangles as it moves, so reserve it for the entities meant to be sensed or picked.
Default is False.
"""