# Physical Entities A Genesis World scene is not limited to rigid robots: the same `Scene` can hold water, sand, cloth, soft muscle-driven bodies, quadrotors, and terrain, each simulated by the solver suited to it and each added through the same `scene.add_entity(...)` call. Rigid bodies are the default and the foundation, so start there; the remaining pages cover the non-rigid and specialized families. How different solvers interact where their entities touch is covered separately under {doc}`Theory and Modelling `. ```{toctree} :hidden: :maxdepth: 1 rigid_bodies beyond_rigid_bodies soft_robots hybrid_entity drone_entity terrain emitters force_fields ```