# 🎬 Batch Renderer The BatchRenderer uses Madrona GPU batch rendering for high-throughput multi-environment simulations. ## Installation ```bash pip install gs-madrona ``` **Requirements:** Linux x86-64, NVIDIA CUDA, Python >= 3.10 ## Basic Setup ```python import genesis as gs gs.init(backend=gs.cuda) # CUDA required scene = gs.Scene( renderer=gs.renderers.BatchRenderer(use_rasterizer=True), ) plane = scene.add_entity(gs.morphs.Plane()) robot = scene.add_entity(gs.morphs.URDF(file="robot.urdf")) # All batch cameras must have identical resolution cam1 = scene.add_camera(res=(256, 256), pos=(2, 0, 1), lookat=(0, 0, 0.5)) cam2 = scene.add_camera(res=(256, 256), pos=(0, 2, 1), lookat=(0, 0, 0.5)) scene.build(n_envs=128) ``` ## Rendering ```python for step in range(1000): scene.step() # Render single camera rgb, depth, seg, normal = cam1.render( rgb=True, depth=True, segmentation=True, normal=True ) # Shape: (n_envs, H, W, C) # Or render all cameras at once all_rgb = scene.render_all_cameras(rgb=True) # Shape: (n_cameras, n_envs, H, W, 3) ``` ## Camera Sensor API ```python camera = scene.add_sensor( gs.sensors.BatchRendererCameraOptions( res=(512, 512), pos=(3.0, 0.0, 2.0), lookat=(0.0, 0.0, 0.5), fov=60.0, near=0.1, far=100.0, lights=[{ "pos": (2.0, 2.0, 5.0), "color": (1.0, 1.0, 1.0), "intensity": 1.0, "directional": True, "castshadow": True, }], ) ) scene.build(n_envs=64) data = camera.read() # Returns CameraData with .rgb tensor ``` ## Lighting ```python scene.add_light( pos=(0.0, 0.0, 3.0), dir=(0.0, 0.0, -1.0), color=(1.0, 1.0, 1.0), intensity=1.0, directional=True, castshadow=True, ) ``` ## Segmentation ```python scene = gs.Scene( renderer=gs.renderers.BatchRenderer(), vis_options=gs.options.VisOptions( segmentation_level="link", # "entity", "link", or "geom" ), ) # After rendering _, _, seg, _ = camera.render(segmentation=True) colored = scene.visualizer.colorize_seg_idxc_arr(seg) ``` ## Performance Tips - Use identical resolution for all cameras - Prefer `use_rasterizer=True` for speed - Batch render all cameras with `scene.render_all_cameras()` - Typical setup: 256x256 resolution with 128-256 environments